Saturday, April 19, 2008
Thursday, April 10, 2008
Tophat Sasquatch + Water Golem`

Tophat Sasquatch is for a video game design, I'm going to be doing with some friends.
The Water Golem was a challenge by some fellow friends to do a golem within an hour and a half, I picked "water" as the element since i've too often done Rock/Lava styled golems.
Posted by
Davi Blight
at
10:55 AM
2
comments
Sunday, April 6, 2008
Thursday, April 3, 2008
Tuesday, April 1, 2008
Cave Troll Sculpt
I'm taking a figure sculpture class at school. Yesterday, my normal human sculpture inexplicably transformed into this limp-haired, long-nosed, three-fingered apparition you see here. I believe he's some sort of cave troll, or possibly a tall goblin or a thin orc. I'm uncertain of my demihuman classification. Anyway, he seems fairly harmless, just not very sociable.
Wax sculpture, 6-8 inches in height. I made the base he's sitting on by taking a sheet of wax and using a soldering iron to melt other pieces of wax all over it, and then using the iron to give the base ragged edges, holes, etc. This whole sculpt has been very fun to make, and there's still work to be done on him (such as casting him into bronze).







Sunday, March 30, 2008
Beladron - Concept Dinosaur

A conceptual Dinosuar. Completely Imaginary not really resembling any 1 dinosaur since I didn't really look at dinosaur references but rather more modern reptiles and mammal anatomy. I also tried to work out the skeletal structure.
Posted by
Mike Corriero
at
3:07 PM
1 comments
Manipulation
Posted by
Mike Corriero
at
1:32 PM
1 comments
Friday, March 28, 2008
Introduction
Hi, everyone. First, I want to thank Mike Corriero and Davi Blight for inviting me to join this blog. You're all artists that I respect and admire, and I'm honored to be included here.
Anyway, I'm Cory Trego-Erdner, known on the internetz as Moai. I'm a student (graduating with an AA this year), I have a humble job (cashier at a dollar store), and I have aspirations of becoming a concept artist. When I'm not drawing, I'm observing. I have a few personal projects that I want to get started soon that will involve plenty of creature design, but until then here's some older creature work of mine.



Posted by
Moai
at
8:33 PM
7
comments
Shallow Swamp Loofeesh
Posted by
Mike Corriero
at
4:38 PM
1 comments
Introduction
Hi everyone,
I'm currently a freelance artist running around working on several different tasks at the moment.
Here's a few creature designs to get an initial idea of my work:

PRIPYAT BEAST

MANUALLY ASSISTED SEA CYBORG
Cetaceans have long been used by military outfits, trained for marine mine clearance, reconnaissance, and even attack roles. However their willful, individualistic personalities caused severe problems. Escapees were common, which represented an extremely expensive loss in both resources and time, for their trainers. The J8 program solved this issue with heavily genetically modified Belugas featuring post-growth expansive mechanical grafting which fitted them to be overseen by a human pilot.

BROOD MERMAID
An exemplary member of a Piscine Magistrate's sub-harem; a collection of fertile females used for the sowing of seed as opposed to serving a directly pleasurable role in the prima harem. A swarm of eels harass the brood mermaid in her later stages, eager to snatch up freshly hatched young. These swarms are encouraged by most Magistrates as they consider it an excellent measure for thinning the weak offspring; immediately setting the stage for a strong and culled lineage. Brood mermaids are often given as donativum profundi, "imperial largess of the abyss", to honoured guests, as the reciprocated offering of offspring is considered an assumed display of trust in important dealings amongst piscines of high standing.
Posted by
Keith Thompson
at
11:18 AM
5
comments
Tuesday, March 25, 2008
Giants & Humanoids
Posted by
Mike Corriero
at
11:16 AM
4
comments
Saturday, March 22, 2008
MY FIRST CREATURE THUMBS
I was inspired by Mike Corriero's silhouette-thumbnails to do some of my own, and am totally sold on the process now. I don't understand how I never did this before, and now I am much too excited about it.
Posted by
William B. Hand
at
4:59 AM
1 comments
Friday, March 21, 2008
Wavering Stiffle Stump

edit: The thumbnails that were produced befor the final design was created by mixing the anatomy of numbers 01 and 02.![]()
Posted by
Mike Corriero
at
10:50 PM
2
comments
Thursday, March 20, 2008
Posted by
Davi Blight
at
8:59 AM
5
comments
Sunday, March 16, 2008
"THE BIRTHDAY GUEST"

So... Hey everyone! All the work here is great, and I'm happy to be in the midst of you guys and all this excellent fun.
Here's one from me. It's Airbrushed Acrylic on Board, 2o"x3o".
Cheers! - Wm.
Posted by
William B. Hand
at
5:55 PM
0
comments
Saturday, March 15, 2008
Mountain Ogre

The Mountain Ogre slowly establishes himself in the world of man, yet retains his knowledge of building natural armor instead of harvesting the metals and fabrics made by man. His intelligence is inferior to man's, yet he feels they are fools as they destroy the world around them to build wood boxes where stone caves would do them just fine.
The Ogre is drawn out from his solitary lifestyle by the vile smell of cooked meat and the noisey banging of tribal drums-- An annoyed ogre brings destructive results.
Posted by
Davi Blight
at
11:44 PM
2
comments
Monday, March 10, 2008
Hydro-Deflux .1.1.1 - Mission
Posted by
Mike Corriero
at
6:48 PM
1 comments
Saturday, March 8, 2008
Sunday, March 2, 2008
Hypo Capriate
Posted by
Artist
at
8:55 PM
1 comments
Saturday, March 1, 2008
A morning painting
Hello People,
This is my first post here on this blog and i guess an introduction is in order.
I'm an concept artist at Creative Assembly/SEGA and i've been working in the industry for a few years now.
I've been published in many magazines and books, genres ranging from Game design to sketchbooks and philosophy of art.
But most of all i love the act of creating.
So here's a few creatures i've created to properly introduce "me"




Posted by
Artist
at
3:10 AM
4
comments
Sunday, February 24, 2008
Teradock
Teradock's use the element of surprise to attack their prey. They have long feathered tails that mimic the high grass they conceal themselves in when sneaking up on the smaller Swamflaps. These creatures have a massive jaw backed by a terrifying toothed beak to snatch their prey and snap it's jaws tight. Once these jaws are shut it's practically impossible to open them with a staggering 15,000 lbs of pressure.
The Teradock is quick at short burst of speed giving them the upper hand once they break the element of surprise and leap out after the Swamflaps and other prey. Swamflaps are plump and juicy and often slow at taking flight so they are an ideal food source for the Teradock's. Standing at around 4.5 ft at the back they usually stick to prey no larger than their mouth can hold because they do not chew their food, they will snap at the body with one fell swoop and swallow chunks whole.
Entry by Mike Corriero
Posted by
Artist
at
9:32 PM
0
comments
Monday, February 18, 2008
Monday, February 11, 2008
Tuesday, February 5, 2008
Samarium Dragon
An Elemental Dragon design, Samarium is a rare earth metal. It can be found on the periodic table; Element #62 which is actually quite an interesting piece of material. I updated this version with some birds for scale, tightened and repositioned the foreground and adjusted the smoke.
Posted by
Artist
at
11:10 PM
1 comments


















